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MEDIC PATH

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Welcome to the Medic Path. This path is unique and fairly simple, rather than dealing damage you repair it. The mechanics to this path are outlined below:


GIVING AID AS A MEDIC​​

Overview: Any character with a medic rank gains access to a pool of health which they can allocate to giving aid each day. It can be spent all at once or divided between characters so long as healing does not exceed the maximum HP/day listed. Characters may also choose to draw from this pool to heal themselves, though performing self-surgery is much more difficult than aiding others, so the maximum hp is lower. This pool CAN ONLY be accessed outside of combat. Otherwise, regular healing items must be used.

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Requirements: For medics to render aid, they require some sort of healing item either in their inventory or the inventory of the character being healed. The item's healing bonus is added to the total, at which point the item is used up. First Aid Kits allow this requirement to be bypassed, allowing medics to heal as many times as the kit allows before it needs to be refilled. 
 

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 

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USING MEDICAL ITEMS

There are two different types of medical items, kits which are medic exclusive, and basic med items which anyone can use.

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KITS 

Kits, such as first aid kits, allow those with medical ranks to access their healing pool a number of times without repeatedly buying and expending items. Some kits have more charges than others, but all can be refilled if medics have access to the proper facilities such as the festival's medic tent.

 

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BASIC MED ITEMS 

Items such as Band-Aids and Painkillers can be purchased and used by anyone. However, their effects are negligible when compared to a medic's touch. In fact, due to their expertise medics add a static health bonus when using these items. They restore a set amount of HP and only have a single use. The microwave dinner of healing.

-"Mmm tasty and barely filling... perfect" -Review by Nakota.
 

Boo Boo Brigade

MEDIC SKILLS

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MEDIC SKILL| LEVEL 1 | BOO-BOO BRIGADE

Now you’ve been around the bend a few more times, maybe you had a sister that got into scraps, or you were a bit reckless yourself. Either way, you can make due with what you have and even set a broken nose or two.

UPGRADES!

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DAILY HEALTH AID

+ 3HP

DAILY SELF AID LIMIT

1HP

BONUS TO MEDIC SUPPLIES

+ 0HP

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MEDIC SKILL| LEVEL 2 |SCOUT

You know your way around basic first aid. You could do emergency CPR, set someone’s shoulder or put together a basic splint to get them by until they get to the real doctor, but aside from that you might not be saving any lives. 

UPGRADES!

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DAILY HEALTH AID

+ 6HP

DAILY SELF AID LIMIT

3HP

BONUS TO MEDIC SUPPLIES

+ 1HP

Scout
EMT
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MEDIC SKILL| LEVEL 3 |EMT

So where did you get your certifications? You know what you're doing. You may not be able to perform surgery, but you can keep people stable and can be the difference between someone dying now from uncontrolled bleeding and seeing tomorrow. 

UPGRADES!

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DAILY HEALTH AID

+ 12HP

DAILY SELF AID LIMIT

6HP

BONUS TO MEDIC SUPPLIES

+ 2HP

Combat Medic
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MEDIC SKILL| LEVEL 4 |COMBAT MEDIC

You are officially the one people want when shit hits the fan. You can keep someone alive in those moments that look bleakest. You've seen a lot of people on their worst days but you've seen them through it. What you do saves lives, but the stakes are high. 

UPGRADES!

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DAILY HEALTH AID

+ 24HP

DAILY SELF AID LIMIT

9HP

BONUS TO MEDIC SUPPLIES

+ 3HP

Doctor
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MEDIC SKILL| LEVEL 5 |DOCTOR

You save lives every day, or you try to. Through years of commitment and hard won expertise you've seen life and death and learned how to keep people on this side of things. When you walk into a room it's often the only reason your patients are walking out. 

UPGRADES!

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DAILY HEALTH AID

+ 36HP

DAILY SELF AID LIMIT

12HP

BONUS TO MEDIC SUPPLIES

+ 4HP

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